Delvers' Guide to the Weeping Chasm
|Sketch of the Weeping Chasm|
Which brings us to the third thing you need to know about the chasm: it is a dangerous place. Make no mistake, exploring the chasm is a deadly profession and a third of all those who descend into the dark never return. The blood that oozes from the torn edges, coursing down the walls to form pools, streams, rivers and even lakes, attracts all manner of beasts, both natural and otherwise. This is why the tunnels are safer, for upon the surface where most of the blood accumulates are monsters that have grown fat and bold. They will attack without provocation, driven by what has been described as an insatiable hunger.
The tunnels, although safer in comparison to the surface, are not without their dangers. Monsters roam the tunnels, or make their lairs in the caverns that have formed. The tunnels are also unstable, prone to collapse, and some have been flooded by water or blood.
Amongst the ruins of KOR, where the blood and tunnels converge, the danger is immense. Very few have made it out alive, although those that did came back laden with treasure. Aside from the monsters that now lair there, it has been said that degenerate humans live there, descendants of the original inhabitants who somehow survived their city's fall; we call them SHADES.
Rival adventuring parties, explorers, monster-hunter, and curious magi complete the danger. The competition for treasure, artefacts, trophies and lost magic is fierce. Fighting between parties are common, and many a man has been killed fighting over some trinket or jewel recovered from the chasm.