Showing posts from July, 2012

City Tour: Questions & Answers, & the End of the Tour

All of which brings us to the end of our tour, right back where we started, outside the PILGRIMAGE INN. I hope, ladies and gentlemen, that you found the tour both educational and interesting, and I thank you all for both the pleasure of your company and for parting with your gold. Now, before I leave, are there are any further questions? Mercenaries? Look no further than that long building practically next door. That's the place to hire sell-swords and the like, at least if you want some legal protection and loyalty that money can't buy (although, it helps). It's, appropriately enough, called the MERCENARIES' GUILD. If you're on the look-out for someone cheaper, trawl the taverns or hang-out at the FIGHTING PITS. The most powerful people in the city, individuals? Well, that depends on who you ask, but if you want my opinion, I'd say that the most powerful magi is THE WHITE WIZARD, old greybeard who lives by the chasm. He has to be powerful, certainl

City Tour: The Church of the Divine Flesh

The CHURCH OF DIVINE FLESH, or HOUSE OF CONSUMPTION, was the first church built on the battle. The city largely spread out around it, although that's not so evident today. This is a major reason behind the church's power and prestige. It doesn't hurt that they bought up a lot of land, which they later sold for great profit, or rent land to others. It's certainly the richest of all the churches, in influence if not in gold and jewels. They worship DOKONALI, the God of Perfection, Physical Prowess, Pride and Power. A lot of warriors follow him, as do some merchants, and the more energetic, power-hungry and gluttonous nobles. His clerics have to be seen to be believed; and we're in luck, because there's one, together with his entourage. Yes, that bloated man being carried in that iron-contraption, that's the cleric; high-ranking too, judging by his size. Those muscular men, the ones straining under the weight, are the acolytes, studying hard so that they

City Tour: Winter-Hold

A tour of the TEMPLE QUARTER wouldn't be complete without a visit to this temple: WINTER-HOLD, temple raised in honour of the God of Death himself, the RAVEN KING. One of the Northern gods, the RAVEN KING stands guard over the realm of the dead, where the souls of the deceased eventually end up. His ravens are said to shepherd the souls to his realm, which is why they are considered ill-omens and can be found on battlefields. They have a reputation of being scavengers, but they're merely messengers, watchers, and shepherds. You should always treat a raven with kindness, especially if you're about to die. The temple holds the entrance to the largest of the catacombs and crypts, the NECROPOLIS, and some of them are actually rented out to other faiths, who consecrate and decorate if for their own religious needs. The priests run most of the funeral arrangements of the city, largely because they're the best there is. They also sponsor adventuring parties to destroy

City Tour: The Jewelled Hall, The Crimson Church, & the House of Cards

The Jewelled Halls This ornate stone edifice houses shrines to the entire dwarven pantheon, and the interior is richly decorated in precious metals, stones and jewels. Each of their gods is represented by a specific jewel, and each shrine shines with that gemstone. It must be the richest place in the whole city, and the sight of those bejewelled shrines must be amazing; but if you're not a dwarf, you'll never see them. The stout folk refuse entry to anyone else; even if you lay bleeding on their doorstep. They'd likely tend to your wounds, but would do so outside. The Crimson Church Our next stop is this brightly coloured church; when it catches the sun its glow makes the surrounding buildings and streets look like they've bathed in blood, much to the annoyance of their neighbours. This, is the CRIMSON CHURCH, where the followers known as the CRIMSON HAND worship the warrior goddess AADILA, the Crimson Goddess, the Red Hand of Justice, with domain over war,

Ghouls in the City of Bones

[Inspired by a recent post from Monstrous Television ] Ghouls in the City of Bones Beneath the City of Bones , lurking within the deeper levels of the Catacombs, is a slowly growing Kingdom of Ghouls ; but these are not your usual ghouls, these are free-willed, less savage ghouls who retain many memories of their previous lives. Ruled by a self-proclaimed King, the ghouls survive by feasting on the dead, robbing from the living, and providing services to adventuring types who delve into the catacombs: services such as guiding delvers to tombs that can be looted; ancient lore; assassinations and thievery; and some even hire themselves out as henchmen. Their presence in the catacombs isn't well know, but rumours are plentiful. Several of the city's religions have a standing bounty for the destruction of these undead abominations. Ghouls as a Playable Class Ghouls  are created by being killed by another ghoul, and when the new ghoul 'awakens' they are, at first,

City Tour: The Maze & the Ancestor Tree

The Maze Not all the temples, churches and shrines belong to the human pantheons. We have quite a few of the demi-human, or non-human ones too. After all, their gods Avatars took part in the great battle, same as all the rest. This obsidian temple is one of them. Known as THE MAZE, or the WEB OF FATE, this is where the loppe worship their creator deity, the spider goddess, MOTHER WEAVER; at least that's how it translates into the Common Tongue. I don't have the mandibles to pronounce her true name. Inside is a maze of webs, with their High Priestess at the very centre, in eternal commune with the Goddess. Anyone can enter the maze, and if you can find your way to the centre, you can ask three questions, to the WEAVER herself, through the High Priestess, and have them answered truthfully. Take a translator with you if you don't understand their language, but be warned, I'd heard of people who have entered, only to get lost and come back out, scared witles

In-Character Play Report: Ishi-Limina

Well, I asked for in-character play report, and one player decided he'd do a cypher: here it is... ⚫   ⬣   ▼   ⚱   ⚘   ★   ◗   ✿   ▼   ◼   ◼   ▼   ⚘   ⚱   ⚫   ✿   ◼   ✿   ⚱   ⚫   ⚱   ⬣   ✿   ✿   ⚱   ▼   ★   ⚫   ☀   ⚱ ★   ◗   ☀   ◼   ⚱   ◼   ▼   ⚫   ⬣   ★   ⬣   ★   ◼   ◗   ✿   ⚱   ⚫   ⬣   ⚫   ◼   ⚱   ⬣   ⚱   ◗   ✿   ◗   ✿   ◗   ⚫   ⚱   ⬣   ◗ ⚫   ⬣   ⚱   ⚱   ⬣   ◗   ★   ⚫   ◗   ◗   ⚫   ⚱   ⬣   ⚱   ◗   ▼   ◼   ⚫   ⬣   ☀   ⚱   ⬣   ★   ◗   ⚱   ⚱   ⚫   ◗   ◗   ⚫   ⚱   ✿   ⬣ ☀   ⚱   ⬣   ⚫   ◼   ◗   ⚱   ⚱   ⬣   ★   ◼   ◗   ⬣   ⚫   ✿   ◗   ◗   ⚫   ⚱   ✿   ⬣   ⚱   ⚱   ✿   ⬣   ◗   ⚫   ⬣   ⚫   ◗   ★   ⬣   ⚱ ⚱   ⚱   ⚱   ⚱   ⬣   ⚫   ◼   ◗   ⚫   ⬣   ◗   ⬣   ◗   ⚱   ⬣   ☀   ◗   ⚫   ✿   ◗   ★   ◗   ⚫   ⚱   ✿   ⬣   ★   ◗   ⚫   ◼   ◗   ⚫   ⬣ ⚫   ◼   ⚱   ⬣   ⚱   ◗   ▼   ◼   ⚫   ⬣   ◗   ⚫   ⬣   ⚫   ◼   ⚱   ⬣   ▼   ◗   ✿   ✿   ⚱   ⚱   ⚱   ★   ⬣   ⚫   ◗   ✿   ⬣   ★   ◼ ◗   ✿   ⚱   ⬣   ◗   ⚫   ⬣   ★   ◗   ⚱   ⬣   ◗   ☀   ☀   ◗   ◗   ◗   ⚱   ⬣   ⚫   ◼   ◗   ⚫   ⬣   ★   ⚱   ✿   ⚱   ⚱   ⚫   ◗   ◗   ✿   ⬣ ⚫